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	<title>Collective Noun</title>
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	<link>http://collectivenoun.net</link>
	<description>Collective Noun is a transmedia design studio based in Wellington, New Zealand.</description>
	<lastBuildDate>Mon, 06 Jun 2011 01:55:58 +0000</lastBuildDate>
	<language>en</language>
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		<title>Tip Top Milk Bar</title>
		<link>http://collectivenoun.net/tip-top-milk-bar/</link>
		<comments>http://collectivenoun.net/tip-top-milk-bar/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 01:55:58 +0000</pubDate>
		<dc:creator>rooschrader</dc:creator>
				<category><![CDATA[Wellington Stories]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/?p=286</guid>
		<description><![CDATA[The corner of Manners and Cuba has always been a busy place. Luckily, if you stopped by in the right year, you could pop in for a quiet and refreshing glass of milk. I guess that&#8217;s what they served there, anyway. Will post a photo of the place as soon as I can.]]></description>
			<content:encoded><![CDATA[<p>The corner of Manners and Cuba has always been a busy place. Luckily, if you stopped by in the right year, you could pop in for a quiet and refreshing glass of milk. I guess that&#8217;s what they served there, anyway.</p>
<p>Will post a photo of the place as soon as I can. </p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Luke Wroblewski: Social Objects &amp; Dashboards</title>
		<link>http://collectivenoun.net/lukew-social-objects/</link>
		<comments>http://collectivenoun.net/lukew-social-objects/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 02:23:05 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[Torokiki]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[social objects]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=71</guid>
		<description><![CDATA[An excellent article from Luke Wrobleski about tips for designing around social objects &#8212; just like what we're doing with Torokiki! ]]></description>
			<content:encoded><![CDATA[<p>Luke Wroblewski is awesome. I&#8217;ve pretty much quoted the whole post here, but he&#8217;s basically telling us what we should have in our brains when thinking Torokiki.</p>
<blockquote><p>Among the many different kinds of screens found in community-driven Web applications, two screens in particular define how content creators stay engaged and contributing: social objects and dashboards. &#8230;For a community-driven site like YouTube, the social object is the video. For a community-driven site like Flickr, it is the photo&#8230;</p></blockquote>
<blockquote><p>&#8230;The object needs to presented appropriately and framed with lightweight actions that allow people to share, curate, and discuss. These actions allow consumers of the application&#8217;s content to quickly and easily provide feedback to the application&#8217;s content creators. This feedback encourages creators to share more content assets and the cycle continues&#8230;</p></blockquote>
<blockquote><p>Working through the design of the social object page forces you to first define what that object is for your application and second understand how your users need to interact with that object.</p></blockquote>
<p>Nina Simon also wrote a whole chapter on <a href="http://www.participatorymuseum.org/chapter4/">Social Objects in Museums</a>, which puts a cultural hertiage spin on things.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Losing 80%</title>
		<link>http://collectivenoun.net/losing-80/</link>
		<comments>http://collectivenoun.net/losing-80/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 00:04:29 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[Torokiki]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=65</guid>
		<description><![CDATA[Losing 80% of your screen space forces you to focus. You need to make sure that what stays on the screen is the most important set of features for your customers and your business. There simply isn&#8217;t room for any interface debris or content of questionable value. You need to know what matters most. In [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Losing 80% of your screen space forces you to focus. You need to make sure that what stays on the screen is the most important set of features for your customers and your business. There simply isn&#8217;t room for any interface debris or content of questionable value. You need to know what matters most. In order to do that you need to really know your customers and your business. Which is good design 101. Designing for mobile forces you to get there -like it or not.</p></blockquote>
<p><cite><a href="http://www.lukew.com/ff/entry.asp?1117">Luke Wroblewski: Mobile First Helps with Big Issues</a></cite></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Over the weekend I threw together a hack&#8230;</title>
		<link>http://collectivenoun.net/over-the-weekend-i-threw-together-a-hack/</link>
		<comments>http://collectivenoun.net/over-the-weekend-i-threw-together-a-hack/#comments</comments>
		<pubDate>Mon, 24 May 2010 04:33:34 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[Fox]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[qr]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=64</guid>
		<description><![CDATA[Over the weekend I threw together a hacked up wordpress site with the idea of linking categories of posts to QR codes on buildings around Wellington. Jem and I are working on some content, but I thought I&#8217;d throw the QR up here in case anyone has any thoughts. Our starting point is &#8220;The Opera [...]]]></description>
			<content:encoded><![CDATA[<p>Over the weekend I threw together a hacked up wordpress site with the idea of linking categories of posts to QR codes on buildings around Wellington. Jem and I are working on some content, but I thought I&#8217;d throw the QR up here in case anyone has any thoughts.</p>
<p><a href="http://collectivenoun.net/blog/wp-content/uploads/2010/05/http-collectivenoun.net-qr-cat3.png"><img src="http://collectivenoun.net/blog/wp-content/uploads/2010/05/http-collectivenoun.net-qr-cat3.png" alt="" title="http---collectivenoun.net-qr--cat=3" width="420" height="420" class="alignnone size-full wp-image-63" /></a></p>
<p>Our starting point is &#8220;The Opera House.&#8221; as a building with a lot of interesting history. Any suggestions for interesting buildings to add would be greatly appreciated. At the moment, you&#8217;re able to crudely submit more posts by email.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Torokiki Overview</title>
		<link>http://collectivenoun.net/torokiki-overview/</link>
		<comments>http://collectivenoun.net/torokiki-overview/#comments</comments>
		<pubDate>Wed, 12 May 2010 06:04:51 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[Torokiki]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=46</guid>
		<description><![CDATA[Torokiki will be coming to a Wellington near you very soon. We've been working hard nights and weekends to bring this monster to life!]]></description>
			<content:encoded><![CDATA[<p>A playful collaboration between Collective Noun, HIT Lab NZ and creative players from across Aotearoa, Torokiki will be an ethnographic role-playing game designed to encourage players to create and share stories from their contemporary environment, using geotagged historical images to guide their exploration of interesting local areas.</p>
<ul>
<li><strong>The name, </strong><em>Torokiki</em>, is a Maori verb meaning: &#8216;to sprout afresh, re-emerge, re-establish, reappear&#8217;. (When we&#8217;re being familiar, we might just call it <em><strong>Toro</strong></em>, which on its own means: &#8216;to visit, stretch forth, stretch out, extend, survey, reconnoitre&#8217;.)</li>
<li><strong>The team </strong>includes Alex Herdman &#8211; <a href="http://twitter.com/alexsaru">@alexsaru</a>, Cj Wells &#8211; <a href="http://twitter.com/clarionjulie">@clarionjulie</a>, James  Everett &#8211; <a href="http://twitter.com/jamese">@jamese</a>, Jem Yoshioka &#8211; <a href="http://twitter.com/jemshed">@jemshed</a>, Miranda Kaye &#8211; <a href="http://twitter.com/bubbleup">@BubbleUp</a>, Rob Ramsay &#8211; <a href="http://twitter.com/robramsaynz">@robramsaynz</a>, Sam  Minnée &#8211; <a href="http://twitter.com/sminnee">@sminnee</a> and Timothy Greig &#8211; <a href="http://twitter.com/taonga">@taonga</a>.</li>
</ul>
<p><strong>Quests:</strong> Carefully curated quests make sure player behaviour is focused and measurable. The small number of goals that make up each quest encourage players to visit locations in the city to create image, video, audio, and text &#8216;responses&#8217; along set themes.<strong> </strong>Players create content in response to a controlled number of historical images, chosen from a larger pool just for a particular goal.</p>
<p>Players can develop their profiles as they earn points and badges through completing these quests. Where quests have been developed around local events, these badges can lead to tangible prizes!</p>
<p><strong>Email Magic: </strong>Players submit most content while out and about using email. The game keeps track of the quests that players submit under, and wider community reaction.</p>
<p><strong>Team Adventures: </strong>The game is primarily designed for people to play together in small groups at specific events. There&#8217;s a quest curation system which allows us to design new quests and assemble new sets of content around our chosen theme.</p>
<p><strong>Key moments</strong>: Here are a couple of examples of ‘moments’ that might drive the spirit of the game.</p>
<ul>
<li>Visiting a historic site in Wellington, with an original photo in hand, and being able to experience all the new stories people have created in response to that original.</li>
<li>Sharing a really special story of your own, or the story of someone you know (maybe a grandparent) about what that location means to them.</li>
</ul>
<p><strong>Environmental Scan:</strong> These are projects that we&#8217;ve noticed which are similar in spirit to Torokiki.</p>
<ul>
<li><a href="http://www.vakart.co.uk/thennow/launch.htm">Croydon Then &amp;  Now</a> &#8211; a personal flash project which reveals historical images over  top of modern ones.</li>
<li><a href="http://www.historypin.com/">History Pin </a>- Attach pictures  (from Picasa) to locations on Google Maps/Street View. Users can write  stories about any pinned image. Created by Google and <a href="http://www.wearewhatwedo.org/">We Are What We Do</a>.</li>
<li><a href="http://makehistory.national911memorial.org/">Make History </a>-  A 9/11 memorial project which collects stories, videos, and photos from  witnesses of the attacks. (By <a href="http://www.localprojects.net/lpV2/projectoverview.php">Local  Projects</a>.)</li>
<li><a href="http://sepiatown.com/index">SepiaTown </a>- Pins historical  images to Google Maps locations. See also the <a href="http://thesepiatownblog.blogspot.com/">SepiaTown blog</a>.</li>
<li><a href="http://www.museumoflondon.org.uk/MuseumOfLondon/Resources/app/you-are-here-app/index.html">Street  Museum </a>- <a href="http://www.museumoflondon.org.uk/English/">Museum of London </a>project,  uses iPhone&#8217;s location to display images from the Museum of London  collection relative to the user. This <a href="http://www.creativereview.co.uk/cr-blog/2010/may/streetmuseum-app">review  of Street Museum </a>walks through how the app works.</li>
<li><a href="http://www.youtotem.com/talesofthecity">Tales of the City</a> - Part of London’s Festival of Architecture (19 June to 4 July 2010).  Buildings were labelled with QR codes and people were invited to add  their stories about the buildings.</li>
<li><a href="http://artcom.de/index.php?option=com_acprojects&amp;page=6&amp;id=38&amp;Itemid=144&amp;details=0&amp;lang=en">Timescope </a>- A viewfinder/binocular installation in Berlin which overlays  historical images on the modern city for the viewer.</li>
</ul>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 771px; width: 1px; height: 1px; overflow: hidden;">
<h2>Introduction</h2>
<p>Torokiki is a playful collaboration between <em>Collective Noun</em>, <a title="DigitalNZ" href="http://www.digitalnz.org/"><em>DigitalNZ</em></a>, <a title="HIT  Lab NZ" href="http://www.hitlabnz.org/wiki/Home"><em>HIT Lab NZ</em></a>,  and  creative players from across Aotearoa. We are building an ethnographic  role-playing game that&#8217;s designed to encourage  players to create and  share stories from their contemporary  environment, using geotagged  historical images pulled from  DigitalNZ partners to guide their  exploration of interesting local areas.</p>
<ul>
<li>A mobile site will make it easy for people to discover, create and  upload new content on the  go.</li>
<li>A website will be an archive of created content and a tool for  motivating the  creation of new content.</li>
</ul>
<h2>Game</h2>
<p>Players develop their profiles by earning points from three  types of  game actions:</p>
<ol>
<li><strong>Discover:</strong> To discover new historical images players  either  search the Torokiki website or request random images be sent  directly  to their phones by email. A player could:
<ul>
<li>visit  nearby locations because only geotagged images are available.</li>
<li>browse  a map of nearby historical images, and also see player  generated  content.</li>
</ul>
<ul>
<li>save  interesting images to a folder for later retrieval.</li>
<li>receive points for planning excursions by assembling a folder  of  images.</li>
</ul>
</li>
<li><strong>Create</strong>: Some players may choose to create  new content in  response to viewing a historical image and can submit  this content to  the website. This may take the form of text, image,  audio, or video.  Players  can respond along two  themes:
<ul>
<li>Renew &#8211; create a &#8216;new&#8217; version of the image, take a new photo, make a   drawing.</li>
<li>Narrate &#8211; tell a story about the image, explain what it is,  personal,  historical, fictional.</li>
</ul>
<ul>
<li>each piece of submitted content.</li>
<li>having  that content recognized by the community as being a  worthwhile  contribution to the theme.</li>
</ul>
<p>Players can upload these images by email, or via a simple  form on  the website. The game keeps track of the themes that players  submit  under, and community reaction. Players gain points for:</li>
<li><strong>Review:</strong> After new content  has been submitted, some  players judge the relevance of what has been created. Players review by:
<ul>
<li>Flagging  submissions as inappropriate.</li>
<li>Agreeing that,  yes, this content matches a certain theme.</li>
</ul>
</li>
</ol>
<h2>Sites</h2>
<p>Player  activities are divided up between two sites:</p>
<h3>The Website</h3>
<ul>
<li>Discover new challenges that they want to complete</li>
<li>View the challenges they&#8217;ve completed</li>
<li>Rate/review existing content for further incorporation into the   game</li>
</ul>
<h3>Smart Phones</h3>
<ul>
<li>Quickly retrieve a relevant new/saved image that can be  completed</li>
<li>Allow quick description and submission of new content</li>
<li>Retrieve a quick summary of a player profile</li>
</ul>
<h3>Target Audience</h3>
<ul>
<li>smartphone  owners</li>
<li>camera fans</li>
<li>orienteering/scavenger  hunters &#8211; challenge-completers</li>
<li>interested in New Zealand&#8217;s  local/urban history</li>
<li>keen to pull &#8216;stunts&#8217; (like re-staging  photos)</li>
</ul>
<h2>Spirit</h2>
<p>This is how the game should feel  to play:</p>
<h3>Key moments</h3>
<p>There  are several &#8216;moments&#8217; that drive the spirit of the game.</p>
<ul>
<li>Visiting  a historic site in Wellington, with an original photo in  hand, and  being able to experience all the new stories people have  created in  response to it.</li>
<li>Sharing a really special story of your own,  or the story of someone  you know (maybe a grandparent) about what that  location means to them.</li>
</ul>
<h3>Aims/ideas</h3>
<ul>
<li>We  aim to initially draw on DigitalNZ heritage image resources.</li>
<li>We don&#8217;t want to constrain people in terms  of the kinds of things  they can contribute.</li>
<li>Making this a game needs to encourage  audience participation.</li>
<li>The barrier to initial participation must be really low,  the  audience should be able to participate as little as they&#8217;d like.</li>
<li>Some form of mobile interface for  smartphones should help display  and collect this media, reducing the  time/distance between creating  something and being able to upload it.</li>
<li>We want a project with a simple, clear, comprehensible scope,  something that people can understand quickly, making it straightforward   to begin contributing.</li>
<li>We want this to be scalable  within Aotearoa, with a life beyond the  initial launch &#8211; even if this  is just for the next month (We have the  idea of &#8220;packages&#8221; which can be  used to run short gaming events and  seed new player bases).</li>
</ul>
<p><small><a href="../liketorokiki">Other   similar projects</a></small></p>
</div>]]></content:encoded>
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		<item>
		<title>Post Title</title>
		<link>http://collectivenoun.net/post-title/</link>
		<comments>http://collectivenoun.net/post-title/#comments</comments>
		<pubDate>Sun, 02 May 2010 22:52:09 +0000</pubDate>
		<dc:creator>Hadyn Green</dc:creator>
				<category><![CDATA[Hedgehog]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=18</guid>
		<description><![CDATA[I just saw this on Slashdot: Hugh Pickens writes &#8220;The TV series &#8216;Lost&#8217; involves a large cast of characters marooned on a tropical island after a plane crash, with episodes that thread lengthy flashbacks of characters&#8217; backstories with immediate plots of day-to-day survival and interpersonal relationships, and a larger &#8216;mythos&#8217; involving the strange and apparently [...]]]></description>
			<content:encoded><![CDATA[<p>I just saw this on <a href="http://entertainment.slashdot.org/story/10/05/02/1237203/Lost-and-the-Emergence-of-Hypertext-Storytelling">Slashdot</a>:</p>
<blockquote><p>Hugh Pickens writes &#8220;The TV series &#8216;Lost&#8217; involves a large cast of characters marooned on a tropical island after a plane crash, with episodes that thread lengthy flashbacks of characters&#8217; backstories with immediate plots of day-to-day survival and interpersonal relationships, and a larger &#8216;mythos&#8217; involving the strange and apparently supernatural (or science-fictional) happenings on the island. Independent scholar Amelia Beamer writes that the series works as an example of a recent cultural creation: that of the hypertext narrative. &#8216;In Lost, the connections between characters form the essential hypertext content, which is emphasized by the structure of flashbacks that give the viewer privileged information about characters,&#8217; writes Beamer. &#8216;Paramount are the connections unfolding between characters, ranging from mundane, apparently coincidental meetings in the airport, to more unlikely and in-depth meetings, reaching back through their entire lives and the lives of their families.&#8217; Beamer writes that the series also pays tribute to video games, another relatively recent interactive means of storytelling.&#8221;</p></blockquote>]]></content:encoded>
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		<item>
		<title>&#8220;Perceived Interactivity&#8221;</title>
		<link>http://collectivenoun.net/perceived-interactivity/</link>
		<comments>http://collectivenoun.net/perceived-interactivity/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 06:36:03 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[Hedgehog]]></category>
		<category><![CDATA[DWS]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[post-mortem]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=13</guid>
		<description><![CDATA[We make stories/games (the three so far, at least) that are a bit interactive. They usually try to elicit audience participation. Hadyn made the suggestion the other day that during Midnight Note there was more an illusion of interactivity. Players thought their actions (e.g. giving Sam instructions on where to investigate) were impacting the story, [...]]]></description>
			<content:encoded><![CDATA[<p>We make stories/games (the three so far, at least) that are a bit interactive. They usually try to elicit audience participation.</p>
<p>Hadyn made the suggestion the other day that during Midnight Note there was more an <em>illusion of interactivity</em>. Players <strong>thought</strong> their actions (e.g. giving Sam instructions on where to investigate) were impacting the story, but really they weren&#8217;t &#8211; or at least we were heavily structuring the way they were involved, only responding to suggestions that suited his purposes.</p>
<p>In DWS we instead <strong>required </strong>quite focused, task-based interaction from players to unlock each step of the story. In the end, when this didn&#8217;t come, we had to get Beth to do the tasks that players wouldn&#8217;t/couldn&#8217;t do.</p>
<p>I guess the topics I&#8217;m really interested in feedback about are:</p>
<ul>
<li>How did we do at guessing how people would respond? What was good/bad?</li>
<li>How should we react when things don&#8217;t go as predicted? Attempt to always bring things back on track, or let the story explore a new direction?</li>
<li>How much interaction should we have asked players for?</li>
<li>How did the medium (flickr vs twitter vs something else entirely) impact interactivity?</li>
<li>How did players&#8217; day-to-day life impact their willingness, and what could we learn about working around this?</li>
</ul>]]></content:encoded>
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		<title>DWS Post-mortem and De-breif&#8230;</title>
		<link>http://collectivenoun.net/dws-post-mortem-and-de-breif/</link>
		<comments>http://collectivenoun.net/dws-post-mortem-and-de-breif/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 06:21:17 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[DWS]]></category>
		<category><![CDATA[post-mortem]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=10</guid>
		<description><![CDATA[Tomorrow we are meeting for the epilogue of &#8220;DWS&#8221; &#8211; the game that Josh, Mia, Jem, Michelle and I ran in April. I&#8217;d really like to spend maybe the first two weeks of May talking a little bit about how we thought it went. As a preliminary, I thought I&#8217;d ask if anyone had any [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow we are meeting for the epilogue of &#8220;<a href="http://twitter.com/wiredws">DWS</a>&#8221; &#8211; the game that Josh, Mia, Jem, Michelle and I ran in April. I&#8217;d really like to spend maybe the first two weeks of May talking a little bit about how we thought it went. As a preliminary, I thought I&#8217;d ask if anyone had any suggestions for things to talk about.</p>
<p>You can post these as kick-off topics, or just throw them into the comments below this post.</p>]]></content:encoded>
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		<item>
		<title>The Otherwalls wants to LIVE!</title>
		<link>http://collectivenoun.net/the-otherwalls-live/</link>
		<comments>http://collectivenoun.net/the-otherwalls-live/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 02:16:52 +0000</pubDate>
		<dc:creator>Jem Yoshioka</dc:creator>
				<category><![CDATA[The Otherwalls]]></category>
		<category><![CDATA[jem]]></category>
		<category><![CDATA[otherwalls]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=9</guid>
		<description><![CDATA[Hi Collective Noun! What am I up to? The same thing I&#8217;m up to every day! Projecty projects! Jemprojects that I&#8217;d love some collective noun help with! So! I&#8217;ve had this idea for a webcomic/story thing for a very long time, and I keep putting off. Some of you might know about it, The Otherwalls. [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Collective Noun! What am I up to? The same thing I&#8217;m up to every day! Projecty projects! Jemprojects that I&#8217;d love some collective noun help with!</p>
<p>So! I&#8217;ve had this idea for a webcomic/story thing for a very long time, and I keep putting off. Some of you might know about it, <a href="http://theotherwalls.com">The Otherwalls</a>. At the moment</p>
<p>The Otherwalls is a world made up of abandoned stories. All stories that have been never told have ended up here. Characters become lost and have to find their own way in this new world.</p>
<p>I&#8217;ve written it as a bit of an epic, but I&#8217;m not sure whether that will work too well with the way I&#8217;m updating (not at all). I&#8217;ve got 12+ characters, all of whom have pretty involved story lines. I&#8217;ve got around 60,000 words (thanks, Nanowrimo!), but most of it I think I&#8217;ll end up abandoning, since it&#8217;s started drifting away from my original concept.</p>
<p>I want to do something a bit different with it than standard comic fare. I&#8217;ve been reading <a href="http://spera-comic.com/">Spera</a>, and I like the way it&#8217;s quite a different kind of storytelling with lots of different artists contributing. Eventually I&#8217;d like to get other artists and writers to contribute &#8211; especially folks from among you fine bunch!</p>
<p>Pretty much I want to work on an establishing chapter, that sets up the world and a few key characters, and then begin pulling the threads that people find interesting, or that I do. I think this works better in smaller, easily producible chunks. I talk about telling stories with one picture, so perhaps I should be looking to be much briefer in this than I&#8217;ve originally thought. I love the simplicity of the story in Spera, and how it&#8217;s the beauty and individuality of each artists interpretation of the characters and environment that really give it life. I&#8217;d like to apply similar practices to Otherwalls.</p>
<p>I also want to have most of the process quite open. I&#8217;d like to be getting feedback on it every step of the way. I&#8217;d not be revealing plot points until the published pages, but releasing thumbnail and development sketches while I&#8217;m working on it.</p>
<p>So! That&#8217;s a beginning of discussing my project. I think that if I start discussing it it&#8217;ll be more likely I&#8217;ll start working on it again, too!</p>
<p>Any thoughts/comments appreciated. I&#8217;ll try and clear it up some more when I&#8217;m thinking more straight-headed about it.</p>]]></content:encoded>
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		<title>I&#8217;ve created this little space as a pla&#8230;</title>
		<link>http://collectivenoun.net/ive-created-this-little-space-as-a-pla/</link>
		<comments>http://collectivenoun.net/ive-created-this-little-space-as-a-pla/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 22:53:59 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[Fox]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://collectivenoun.net/blog/?p=4</guid>
		<description><![CDATA[I&#8217;ve created this little space as a place that I hope will lend itself well to flexible project discussion and post-mortem. At the moment, anyone can register. So please do &#8211; if you&#8217;d like to join the discussion. (You can even log in using openID &#8211; if you know your google account url, or some [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve created this little space as a place that I hope will lend itself well to flexible project discussion and post-mortem. At the moment, anyone can <a title="http://collectivenoun.net/blog/wp-login.php?action=register" href="http://collectivenoun.net/blog/wp-login.php?action=register">register</a>. So please do &#8211; if you&#8217;d like to join the discussion. (You can even log in using openID &#8211; if you know your <a title="http://www.google.com/profiles/me" href="http://www.google.com/profiles/me">google account url</a>, or some other <a title="http://openid.net/get-an-openid" href="http://openid.net/get-an-openid">OpenID</a> address!)</p>
<p>You can start new &#8216;blog post&#8217; topics, or even just &#8216;quickly share something&#8217; as a status update, quote, or link.</p>]]></content:encoded>
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